Fantasy, or rather an imaginary game scenario, is the prime element
of the FFTS.�� As with many other hobbies, the FFTS allows its
members a break from the day to day monotony of the working world.�
It is a chance to relax, and be entertained, and an opportunity for members
to be active while exploring and expressing themselves.� Unlike most
other hobbies, however, the FFTS is also an escape from the mundane, a
chance to contemplate new worlds and new ideas.� It is a place in
time where people can either participate as colourful storytellers, sharing
their fantasies with others, or as heroic characters, living these moments
as if they were someone very different from themselves.� For creative,
adventurous people, it is the ultimate role-playing experience, where you
can be a central part of the action in a fun and harmless way.
This is where the Field Trip portion of FFTS comes into play.�
The chance to be the hero, be
it wizard, fighter, rogue or archer, is not
nearly as exciting in the basement or backyard in jeans and t-shirts.�
To add a vibrant and visual component to the game, reverting from monotony
to magic, we don costumes of varying types, brandish realistic-looking
props, and venture out into the wilderness of Nova Scotia's
parklands.�
In this natural and picturesque atmosphere, role-playing and fantasy are
instilled with new life.� Seeing is believing when the elf in front
of you has actual pointed ears and is dressed in forest greens, or the
warrior about to slay the scaly dragon has armour that gleams in the sun.�
The true ambition of good FFTS members is to not only act like their character
while attempting to solve the quest or conquer the enemy, but also to look
like the heroes or villains that they portray.
Lastly, but definitely not least, is the Society aspect of the FFTS. FFTS is a small community of people ages 16 and up who enjoy the opportunity of trekking through the woods for the day or camping for the weekend, while experiencing the challenge and adventure of a live role-playing game.� As a combined group effort, our objective is to compose a plausible game scenario, prepare props for the game and organize all elements of the adventure itself.� We strive to keep things safe, fair and affordable.� Individuals are responsible to dress according to the elements and supply food and water for most games, while the society supplies a fully stocked first aid kit, and budgets items like film, stationery, and craft supplies in an effective, non-profit manner to get the most out of members game fees.� To encourage a balanced and orderly game environment, they also supply a system of balanced and orderly rules.
And that brings us to the purpose of this publication.� If you have chosen to be a member of FFTS, then you will need to know the rules to play the game properly.� You require this knowledge to calculate the effectiveness of the creature you play if you swing after you have taken 2 paces.� You must have an understanding of character creation before selecting the spells that your wizard can cast.� You also must possess a good grasp of all the rules if you hope to referee a game, or better yet, be the actual Master of a game scenario - creating and composing as necessary.
So here are the answers to your questions; the power now lies within your hands.� Proceed with caution - and prepare yourself for an experience like no other.
![]() Home |
![]() Web Friends |
![]() Newsletter |
![]() Rules |
![]() Photo Gallery |